INTRODUCTION
QUESTION:
What is editing?
ANSWER: Editing for motion pictures is the process
of organizing, reviewing, selecting, and assembling the picture and sound “footage
” captured during production. The result of these editing efforts should be a
coherent and meaningful story or visual presentation that comes as close as
possible to achieving the goals behind the original intent of the work — to
entertain, to inform, to inspire, etc.
Every motion picture you see on television drama you
watch has been edited. Every commercial, news report, and talk show has been
edited. Almost every presentation of motion imagery, whether it is fiction,
non-fiction, or a melding of the two, has been edited.
A writer pens
the story, a director coaches the actors, a cinematographer creates the visual
style of each shot, and an editor puts all those pieces together. So an editor
is really one of the last creative people to touch a motion picture project. It
is his or her skill, craft, and gut instinct that help form the over-arching
visual style of the presentation, and often it is also his or her choices that
can make or break a program. Of course, an editor can only work as much magic
as he or she is given, meaning that the initial quality and quantity of
production footage has an awful lot to do with the overall appeal of the final,
edited result.
But a good
editor can make the difference in the overall final visual presentation.
VIDEO EDITING HISTORY
The
First Editing Machine
Moviola, the
first editing machine, was invented in 1924 by Iwan
Surrier. This machine was used to edit and trim the unwanted
scenes in the clip. The machine is still in existence and used majorly in Hollywood.
Who doesn’t know about Oscars? They
are considered as one of the highest awards in Hollywood where everyone is
honored for their spectacular work. It was in 1934 when Academy
Awards introduced the Film Editing Category in
the list. The first Oscar for Film Editing was given to Conrad
A. Nervig for his excellent contribution to the movie
‘Eskimo’.
The First Video Recorder
In 1956, the industry got its first video recorder- AMPEX. It was also the first device that used magnetic tape to
record a video. They brought a new revolution in the industry and changed the
entire way of how videos were recorded.
The Period of Revolutionary
Inventions (1985-1991)
It was between these 6 years that
the video industry saw the introduction and invention of one of the most
popular software.
·
It all began with the invention of
the “Harry” in 1985 by Quantel. Harry was the first
all-rounder video editing and digital composting system. However, due to
technological limitations, Harry was only capable of applying effects to a
maximum of 80 seconds of uncompressed 8-bit video.
·
Just after two years, in 1987, Apple
launched the Avid Media Composer. It wasn’t the first non-linear editing
software but it was a revolutionary design that is still in existence.
·
In 1991,
Adobe came with its first video editing software Premiere. Premiere Pro, today, has become industry-leading software
for video editing. The software is widely used across the globe by both
beginners and professionals.
The Digital Revolution
In 1992, the
industry got its first movie which was digitally edited by using Avid Media.
Let’s kill all the Lawyers was the movie to be edited. Till 1994,
there were only three movies that were digitally edited but in 1995,
the number reached 100. It was the beginning of the digital revolution that is
going on till now.
LEARNING
UNIT ONE: IMPORT AND MANAGE MEDIA FILES
LEARNING
OUTCOME 1.1: ARRANGE MEDIA FILES ON STORAGE DEVICES
1.1.1
THE DRIVE FORMATS AND REQUIREMENTS
I.
Drives formatting
NTFS
EXFAT
FAT 32
Mac OS journaled
When you have a new hard drive, or
when you're reinstalling Windows, the OS may ask you to format the drive. If
given a choice, the two common modes are NTFS and FAT32. But what are those,
and why would you choose one over the other? We break down the differences
between FAT32 vs. NTFS.
What They Mean
FAT32 is the older of the two drive formats. FAT32 is the most common version
of the FAT (File Allocation Table) file system created back in 1977 by
Microsoft. It eventually found its way on the IBM PC's PC-DOS in 1981, and
carried over to MS-DOS when that became a standalone product. FAT had been the
standard format for floppy disks and hard drives all through the DOS years, and
versions of Windows up to and including Windows 8.
NTFS (New Technology Files System) is the newer drive format.
Microsoft introduced NTFS in 1993, as a component of the corporate-oriented
Windows NT 3.1 and then Windows 2000, though it didn't become common on
consumer PCs until Windows XP in 2001. Windows 7 and 8 default to NTFS format
on new PCs.
Compatibility
FAT32 is read/write compatible with a majority of recent and recently obsolete
operating systems, including DOS, most flavors of Windows (up to and including
8), Mac OS X, and many flavors of UNIX-descended operating systems, including
Linux and FreeBSD.
NTFS, on the other hand, is fully read/write compatible with
Windows from Windows NT 3.1 and Windows XP up to and including Windows 8. Mac
OS X 10.3 and beyond have NFTS read capabilities, but writing to a NTFS volume
requires a third party software utility like Paragon NTFS for Mac. There are
other hacks and workarounds for NTFS on the Mac, but in any case NTFS is only
semi-compatible with OS X. NTFS on Linux systems is spotty for both read and
write operations.
Which is Faster?
While file transfer speed and maximum throughput is limited by the slowest link
(usually the hard drive interface to the PC like SATA or a network interface
like 3G WWAN), NTFS formatted hard drives have tested faster on benchmark tests
than FAT32 formatted drives. Other factors will be in play, however, including
drive technology (HDD vs. SDD, Flash vs. non-Flash, etc.) and file
fragmentation (on spinning drives).
While your OS usually makes the choice of hard drive format for
you ahead of time, you can choose which format when you're re-formatting a
drive, particularly an external drive. If you need the drive for a Windows-only
environment, NTFS is the best choice. If you need to exchange files (even
occasionally) with a non-Windows system like a Mac or Linux box, then FAT32
will give you less agita, as long as your file sizes are smaller than 4GB.
Mac OS Extended
Choose one of the following Mac OS Extended file system formats for
compatibility with Mac computers using macOS 10.12 or earlier.
·
Mac OS Extended (Journaled): Uses the Mac format (Journaled HFS Plus) to protect the
integrity of the hierarchical file system. Choose this option if you don’t need
an encrypted or case-sensitive format.
·
Mac OS Extended (Journaled, Encrypted): Uses the Mac format, requires a
password, and encrypts the partition.
·
Mac OS Extended (Case-sensitive, Journaled): Uses the Mac format and is
case-sensitive to folder names. For example, folders named “Homework” and
“HOMEWORK” are two different folders.
·
Mac OS Extended (Case-sensitive, Journaled, Encrypted): Uses the Mac format, is
case-sensitive to folder names, requires a password, and encrypts the
partition.
Windows-compatible formats
Choose one of the following Windows-compatible file system formats if
you are formatting a disk to use with Windows.
·
MS-DOS (FAT): Use for Windows volumes that are 32 GB or less.
·
ExFAT: Use
for Windows volumes that are over 32 GB.
II.
The Drives Requirements
Hard-Drive
Solutions for Video-Editing
Video editing is one
of the most demanding tasks you can execute on a computer. A modern
video-editing program such as Adobe Premiere requires high performance from the
processor, RAM memory, GPU (if using GPU acceleration), as well as storage
drives. Choosing a fast storage solution can be a little tougher than picking
the fastest computer processor, as there are more tradeoffs involved. The largest
drives aren’t always the fastest, and speeds can vary a great deal. This guide
was created to help you choose the right storage drive (or drives) for your
editing needs, from the small to the large.
Below are a few popular codecs, as well as the
amounts of bandwidth they require:
·
AVCHD 1080p at 30 fps
- 3MB/s
·
XDCAM EX 1080p at 30
fps - 4.5MB/s,
·
ProRes 422 1080p at 30
fps - 21MB/s
·
ProRes HQ 4K at 24 fps
- 106MB/s
External
drives
If you don't have space in your computer
for internal drives, then you will need to use an external drive.
External-drive performance is determined by two factors. First, the actual
speed of the drive being used is important. The best external single-drive
setups use high-performance 7200 rpm drives, like the ones discussed earlier.
If a manufacturer does not publish the speed of the internal drive that's
used, it’s probably because it's not very fast.
The second factor that
determines the performance of an external drive is the speed of the interface
used to connect it to the computer. Sometimes external-drive manufacturers will
advertise the speed of a drive’s interface as if it were the speed of the drive
itself, which is not the case. Also, interface speeds are usually listed in
bits per second (remember: there are eight bits in one byte). The interface
primarily determines the maximum possible speed at which a drive could work. If
a drive is faster than an interface, there will be no benefit, so it’s a good
idea to have an interface that's much faster than the drive. Below is a list of
different interfaces and what their maximum speeds are.
USB 2.0: This is an old
interface whose theoretical maximum transfer rate is 480Mb/s, or 60MB/s.
However, actual performance of USB 2.0 is often far lower than its theoretical
maximum. This interface should not be used for video editing, since it can
barely play back a single track of HD ProRes HQ.
Firewire 800: This
is another older interface, though still a good deal faster than USB 2.0.
Firewire 800 has a maximum transfer rate of 800Mb/s, or 100MB/s. While it's
fast enough for simple edits, Firewire 800 is not recommended, as it is still
slower than the speeds of which most hard drives are capable.
eSATA: This is
essentially an external SATA II connector, and has a maximum transfer rate of
3Gb/s, or 375MB/s. eSATA is able to reliably transfer data at that speed,
though it does not support daisy-chaining, work with hubs, or support bus
power. It is a good option for single external drives or two-drive RAID 0.
USB 3.0: This interface
replaced USB 2.0 and is far, far faster. The theoretical maximum transfer rate
of USB 3.0 is 4.8Gb/s, or 600MB/s. However, to achieve the 4.8Gb/s speed, both
the computer and drive must support the USB attached SCSI (UAS) mode. If either
device is not using that mode, the performance of USB 3.0 is about the same as
eSATA, which is still fast enough for a high-speed single drive, or a
dual-drive RAID 0.
III.
Safe Storage
What storage is best
for video editing?
If you need the best
portable storage for video editing, use an external SSD such as
the SanDisk Extreme or Extreme Pro Portable SSD. The Samsung T5 SSD drives are
also popular. A simple direct attached storage workflow with duplication to
cloned external hard drives or a desktop LTO tape drive.
As a video creator
your camera source video files are the most valuable thing you have. Project
files are usually small, and easy to back up. Almost everything else can
conceivably be recreated. But if you lose your source video files, you’ve lost
everything.
Making sure you’ve got
reliable, fast online video storage to work from is the first
step. However, it’s not enough by itself. It’s important to have an overall
strategy and workflow for duplication, media management, and disaster recovery.
This involves both hardware, and software that needs to integrate well with the
way you work.
The Best Storage for Video
Editing, VFX, and Color Grading
I’ll admit it, the title of
this article, and this section heading is mainly for good SEO. There is no such
thing as a one such fits all solution for video and media professionals. The
best media storage for video editing and post production is not the same for
everyone. This article is intended as a guide for individual video creators
using up to an 8-bay desktop RAID storage solution, regardless of whether it is
a DAS (direct attached) or NAS (network attached). Beyond this scale, all of
the same technical principles apply, but involve much larger systems. Nothing
essentially changes at a larger scale. However, rack mounted enterprise shared
storage, and robotic LTO tape libraries are beyond the scope of this article.
What you’ll find in this
article is an explanation of the requirements to ensure your data is always
safe, and the different hardware options you can consider. I’ve tried to make
this modular in the sense that you should choose a solution for online working
storage, a solution for continuous duplication (backup) and also for long term
archive. You can also add cloud storage to any kind of on-site workflow.
Working from online storage alone with no backup of your files is not a
strategy at all.
I also categorize the common
kinds of files in video post production, and suggest what kind of storage is
best for them. You’ll also learn about common RAID levels, and the best file
system choices to format your drives.
Online vs Nearline vs
Offline
I’m certain you’ve heard
these terms used widely when discussing video storage. Here are some useful and
simple definitions.
·
Online Storage is high speed attached
working storage for instant access to active video media and other files
·
Nearline
Storage is attached storage for short term data that needs to be
instantly accessible, but doesn’t require the speed of the online storage
·
Offline
Storage is medium term storage of data that is not attached or
instantly accessible. A backup is an example of offline data.
Online Video
vs Offline Video (Proxies)
To make things a bit more
confusing, the terms “online” and “offline” are also used to describe source
video files, and low resolution, compressed video “proxies”. This doesn’t
really have anything to do with storage but I’ll explain here to help clarify
the terminology and prevent confusion.
·
Online
video files are full resolution, original source video files
·
Offline
video files are low resolution, compressed proxy versions of the
online video files that have been created (transcoded) directly from the online
video files.
Offline video files,
sometimes just called proxies, are sometimes created to enable easier and
faster editing if the full resolution online video files are
too large or too slow for a computer to play back efficiently. In this case an
“offline edit” can make use the lower resolution, lower quality proxy video
files for fast and fluid editing. Once the edit is locked, the sequence can be
reconnected to the full resolution online video files (this process is called
a conform) for color grading and export of final deliverables.
Often these offline video
proxies can be generated as standalone files, and will always share the exact
same filenames, and timecode as the source online video files. They will often
have a different file extension (but not always) because the codec and format
may be different. As long as the filename and timecode are the same as the
parent online video files, it will be possible to easily reconnect (conform)
a sequence back to the online video files.
Some software, such as
DaVinci Resolve can create optimized media which it handles internally. These
are effectively offline proxy video files that Resolve generates and keeps
hidden away in a cache directory. It is the same with DaVinci Resolve’s render
cache, which are temporary proxy video files rendered only from portions of
online source video clips in a sequence.
There are many reasons to
create, or use offline proxy video files if they help streamline your workflow
or increase performance, but whether they are a standalone set of files, or a
hidden cache, they can always be recreated from the original online source
video files.
Copy vs Backup vs Archive
Before we can dive into
different types of video storage, or even strategy and structure, I want to
define the key differences between a copy, a backup, and an archive. It’s easy
to blur the lines and think of these all as simply duplication of your video
files, but each serves a different purpose.
·
Clone is
for making data available to use in a different location
·
Backup is
for recovery from hardware failure or recent data corruption or loss
·
Archive is
for space management and long term retention
You may or may not need
clones of your video files or project data as part of your workflow. The use of
networked shared storage is intended to reduce the need to create clones for
other machines you might be using, or other collaborators to work with.
However, backups and archives need to be a part of every video editor, or
creators workflow.
Backup
·
One of multiple copies of data in active use
·
Kept in sync with active storage
·
Should be fast to restore in the event of unrecoverable active
online storage failure
·
Intended for short term data retention
·
Retained for as long as data is in active use
Archive
·
Usually the only remaining copy of data no longer in active use
·
Long term stability is more important than speed of data
retrieval
·
Intended for long term retention
·
Retained indefinitely
·
Data cannot be altered or deleted once archived
1.1.2 FILE AND FOLDER MANAGEMENT
I.
Renaming
Convention
Ever find your video
project folders getting disorganized? Tired of re-naming files as
FINALFINAL.mp4 or THISISREALLYTHEFINALVIDEO.mp4? I know, we've all been there.
Video editing takes a ton of time (and patience), but organizing your files can
make it so much faster! In the past year, my colleague and fellow
awesome editor, Adam Lee, introduced me to a folder template structure that
made me so much more productive!
I keep a copy of this template
folder on my desktop and just copy it over to a new folder each time I start a
new project. Below you can download the project folder template for free to use
on your own projects. But to give you a preview of how it works, here is an
overview and how you can build on it.
·
01 Project
Files
o 01 Premiere (save your Premiere Pro Project Files here)
o 02 After Effects (save your After Effects Project Files
here)
o You can also make a "03 Photoshop" or "04
Illustrator" if you happen to work with additional software as well.
·
02 Media
o 01 Video
§ Within this folder I'll make additional folders like
"01 Day 1" or "01 Card 1" etc.
o 02 Audio
§ 01 Recorded Audio
§ 02 Music
§ You can also add a folder for SFX.
o 03 Photos
o 04 Graphics
·
03 Exports
o 01 AE Exports (For exported After Effects comps)
o 02 Rough Cuts
§ I name my rough cuts like this,
"01projectname_roughcut" , "02projectname_roughcut" and so
on.
o 03 Final Cuts
§ I name my final cuts like this.
"01projectname_finalcut", "02projectname_finalcut" and so
on.
·
04
Documents
o 01 Model Releases
o 02 Scripts
o 03 Shot List
o You can also add additional folders if needed.
·
05 Final
Assets
o I use this folder to place all final video assets, such as
the final video export, thumbnails, closed captions etc.
LEARNING
OUTCOME 1.2: IMPORT MEDIA FILES
1.2.1
Introduction to editing software (Adobe premiere pro cc)
I.
What is the interface of Adobe Premiere Pro?
Adobe
Premiere Pro uses a docked, panel-based interface. The entire
interface configuration is called a workspace; the application has five
pre-built workspaces to accommodate different working styles and the different
tasks you need to accomplish.
You will perform most of
your editing work in the different panels of the program’s interface. These
panels allow you to import and organize your media and preview your video and
audio footage. The Timeline, where most of the actual video editing is
performed, is also a panel.
Importing files
There are four basic methods for adding
media to your projects: capturing from tape or live sources, importing files
from other types of storage, adding from the Organize workspace, or recording
narrations from a microphone. When you add media files to your project, they
are added to the Project view and the Organize workspace. Each file is
represented by a thumbnail, called a clip. Clips, whether they contain audio,
video, or still images, are the building blocks of your movies.
Anything you import into your Adobe
Premiere Pro CC project will appear in the Project panel. As well as giving you
excellent tools for browsing your clips and working with their metadata, the
Project panel has special folders, called bins,that you can use to organize
everything. No matter how you import your clips, everything that appears in a
sequence must appear in the Project panel. If you delete a clip in the Project
panel that is already used in a sequence, the clip will automatically be
removed from the sequence. Don’t worry, though, because Adobe Premiere Pro will
warn you if you do this.
There are three main ways to import
files.
1. Standard import
Standard import by choosing File >
Import This is the straightforward version of importing and is very similar to
the way other applications import files. The keyboard shortcut for this is Cmd
+I [Ctl+I], which opens the standard Import dialog.
2.
Import using
Media Browser
Some files will perform better in
Premiere if you import using the Media Browser. The Media Browser in Adobe
Premiere Pro allows you to easily browse for files on your computer, then
import them – and all their related files – into Premiere. It can also stay
open all the time, giving you an immediate and optimized to locate and import footage.
This is the preferred way to import many
camera-formatted files, such as AVCHD, which often use complex folder
structures with separate files for audio and video. This process also mates
video files with associated metadata generated by some cameras. The media
browser is like a directory browser, with forward and back buttons for easy
navigation.
To import from the Media Browser, simply
select a clip (or folder) and drag it into your project panel or double-click
the file (or folder To view a panel full screen click on the panel so it is
highlighted in blue, then press the tilde (~) key (it’s above the tab key on
the left side of the keyboard).
To exit full screen type tilde (~) again
or click escape. This is especially useful when using the navigation tool in
the Media Browser or trying to view clip thumbnails in the Project tab. This is
also how you play back video full screen in Premiere. Pressing tilde (~)
maximizes the panel within Premiere, clicking Control tilde (~) makes the video
completely fill the screen.
3.
Select and drag
files from finder into the Premiere project panel
This is the import method most likely to
result in an error, which is why it is listed as the third choice. That being
said, it is possible to simply drag files into the project panel. We strongly
recommend using the media browser to import AVCHD files.
Common
click and drag disasters
Wrong destination – If you drag files or folders into the media browser panel
instead of the project panel they are not imported into your project. The same
thing happens if you drag a file directly onto the timeline or into the preview
window. Premiere sees the file, but it is NOT part of the project. When you
close and re-open your project Premiere will not be able to find the path to
the source file and it will appear as a broken link. File imported from card – Always
copy files from cards into the project folder, then import from the project
folder into Premiere. Never click and drag files from cards or from the
desktop, even to preview them. Unless the position of those files is unchanged
the next time you open Premiere, the path to these files will be broken.
II.
What are the components of the Premiere Pro interface?
There are 25 different
panels available in the Premiere Pro interface, and those found in the default editing
workspace are described below.
A. Source
Monitor.
B. Effect Control.
C. Audio Mixer panel.
D. Metadata panel.
E. Program Monitor panel.
F. Media Browsers panel.
G. Project panel.
H. Info Panel.
I. Effects panel.
J. Markers panel.
K. History panel.
L. Tools panel.
M. Timeline panel.
N. Audio Meters panel.
A. Source Monitor: The Source Monitor can be used
to playback and preview individual clips. You can also use the Source Monitor
to prepare clips before you add them to a sequence. In the Source Monitor, you
can set In and Out points, add markers, and specify how the clip will be added
to the Timeline. You can view clips in this monitor by dragging and dropping
them into the Source panel or by double-clicking them.
B. Effect Controls panel: Special effects can be
added to video and audio clips on the Timeline. Some effects, for example, can
change color video to black-and-white, while others alter the color balance of
an image or can help to simulate the look of film. The Effect Controls panel
allows you to edit effects that have been applied to your clips. To access
these, you must select it in the Timeline by clicking it. If you do not have a
clip selected, the panel remains blank. You can also use the panel to access
the inherent Motion, Opacity, and Audio properties of clips.
C. Audio Mixer: You can use the Audio Mixer to
adjust settings while listening to audio tracks and viewing video tracks. Each
Audio Mixer track corresponds to a track in the Timeline of the active
sequence. You can also use the mixer to add effects, change the volume of
relative tracks, or to record audio directly into sequence tracks.
D. Metadata panel: Metadata is a set of
information that describes the content or properties of a file. Video and audio
files automatically include information regarding their file size, format,
creation date, and duration. Metadata can also include additional information,
such as location, director, scene, shot, etc. The metadata panel allows you to
edit and view these properties so you can use them to organize and sort your
files, or share with other Adobe applications.
E. Program Monitor: The Program Monitor is your
live monitor; it is used to playback and preview only the clips on the
Timeline.
F. Project panel: Video editing is a
non-destructive editing process because you do not edit the original content of
your files. The Project panel contains references to all the footage files
(video, audio, and images) that you have imported into Premiere Pro in addition
to the sequences, titles and other supporting material you create in the
application.
G. Media Browser panel: The Media Browser helps
you browse and preview files on your hard drive. You can leave the Media
Browser open and dock it, just as you would any other panel. The Media Browser
gives you quick access to all your assets while you edit.
H. Info panel: The Info panel displays information
regarding the currently selected item in the Project panel or Timeline.
I. Effects panel: The Effects panel is a
repository for all the video and audio effects and transitions available in the
application. You can place transitions such as Dissolves, Dip to Black, and
Page Peels between clips to allow you to transition from one clip to another.
You can add effects such as Black and White, Levels, and Balance, to individual
clips, to change their appearance or audio qualities.
J. Marker panel: You can use the Marker panel to
see all the markers in an active clip or sequence. The panel displays marker
information such as In and Out points, comments and color coding tags.
K. History panel: The History panel stores a list
of the actions you have performed to change the state of your project in the
current working session. As an alternative to using Edit > Undo, or the
keyboard commands Ctrl+Z (Windows) or Cmd+Z (Mac OS), you can use this panel to
jump back to any previous state in the current work session. However, you
should note that changes you make to the program that affect panels, windows,
or preferences are not stored in the History panel. Also, when you close and
reopen Premiere Pro, the History panel is automatically reset and you lose
access to the previous states of your project.
L.Tools panel: This panel stores the various
editing tools you can access in the application. The cursor changes appearance
based on the tool that is active and the type of content that you are hovering
over.
M. Timeline panel: You perform the majority of
your editing work on the Timeline panel, including adding clips, positioning
them, and changing their properties. You can also use the Timeline to add
effects and transitions to the video and audio clips in your project. Each
sequence in the project is a separate, independent Timeline. When multiple
Timelines are visible, the panel uses a tabbed display similar to a web browser
to separate each.
N. Audio Meters panel: This panel is a VU (Volume
Units) meter. It shows the volume of clips that are on the Timeline. The
display in this panel is active only when you preview the video and audio clips
on the Timeline.
Understanding the tools
Premiere Pro has eleven different tools that were
designed to perform a single specific task useful during the editing process.
|
A. Selection tool. B. Track Selection tool.C.
Ripple Edit tool. D. Rolling Edit tool. E. Rate Stretch tool. F. Razor tool.
G. Slip tool. H. Slide tool. I. Pen tool. J. Hand tool. K. Zoom tool. |
A. Selection Tool: Use this tool to select clips,
menu items, buttons, and other objects found in the user interface. We
recommend you configure the Selection tool to be selected by default after
using the more specialized editing tools, since most clip and interface
interaction requires using the Selection tool.
B. Track Selection Tool: Use this tool to select
all clips to the right of the cursor in a sequence. Click a clip with this tool
to select the clip and the ones to the right on a single track. Hold the Shift
key and click a clip to select the clip and the ones to the right on every
track.
C. Ripple Edit Tool: You can use the Selection
tool to trim the start or end of a clip in the Timeline; however, you might
create an empty space between the clips on your Timeline. Use the Ripple Edit
tool to trim the In or Out point of a clip, close gaps caused by the edit, and
preserve all edits to the left or right of the trimmed clip.
D. Rolling Edit Tool: Use this tool to
simultaneously change the In and Out points of a pair of adjacent clips on the
Timeline: the Rolling Edit Tool trims the In point of one clip and the Out
point of the other clip, leaving the combined duration of the two clips
unchanged.
E. Rate Stretch Tool: This tool is used to shorten
or lengthen a clip in the Timeline. The Rate Stretch tool speeds up or slows
down the playback of the clip without trimming the clip, thus leaving the In
and Out points of the clip unchanged.
F. Razor Tool: Use this tool to split clips in the
Timeline. Click any point on a clip to split it at that exact location. To
split all clips across all tracks at an exact point, press and hold the Shift
key while clicking a clip.
G. Slip Tool: Use the Slip tool to simultaneously
change the In and Out points of a clip in a Timeline, while keeping the overall
duration of the clip unchanged.
H. Slide Tool: Use this tool to move a clip to the
right or left on the Timeline while trimming any adjacent clips. The combined
duration of the clips, and the location of the group in the Timeline, remain
unchanged.
I. Pen Tool: All clips have a set of inherent
properties that you can animate using the Effect Controls panel. Select the Pen
tool to set or select key frames for clips in the Timeline.
J. Hand Tool: Use this tool to move the viewing
area of a Timeline to the right or left as an alternative to the scroll bar at
the base of the Timeline panel.
K. Zoom Tool: Select this tool to zoom in or out
in the Timeline viewing area.
CUSTOMIZING THE INTERFACE
There
are a series of pre-installed workspaces that come with the application to be
used as a starting point so you can begin working immediately. However, since
it is impossible for the application’s developers to predict the needs of every
user, we recommend you customize and adjust the interface to fit your specific
needs and style.
In this
section, you will adjust the Editing workspace to fit the needs of the project
you will work with in this lesson. The first procedure is to remove panels you
will not be working with at this time.
1 Choose
File > Open Project. In the Open Project dialog box that appears, navigate
to the pr02lessons folder that you copied to your hard drive and open the file
named pr0201.prproj. This file contains a single sequence in the Project panel
named Travelogue-Boston.
|
An alternative way to
open a project is to use a keyboard shortcut. To open the Open Project dialog
box, press and hold the Control key (Windows) or the Command key (Mac OS) and
press the letter O on your keyboard. |
2 Choose
File > Save As. In the Save As dialog box that appears, navigate to the
location on your hard drive where you saved the project files folder and then
to the Lesson 2 folder. Rename the file pr0201-working and click the Save
button. This file will be your working file for the remainder of this lesson.
Opening, closing, and moving panels
To
customize the application interface, you should close, open, and reposition
panels that are not necessary for the type of work you will perform in this
work session.
In this
section, you will customize the interface to remove some of the default panels
and create a new custom editing workspace where there is more space for the
Timeline. We recommend you have as much space as possible for the Timeline and
monitors, since most of your work is carried out in these panels.
SETTING APPLICATION PREFERENCES
Application
preferences control the overall functionality of Premiere Pro, and you can edit
them at any time. The application preferences allow you to change nearly any
aspect of the program, from the default length of transitions and still images,
to the interface color and the frequency and number of automatic backups made
for your projects.
In this
section, you will configure the auto-save feature to make more copies of your project
file at shorter intervals.
1 Choose
Edit > Preferences > General (Windows) or Premiere Pro > Preferences
> General (Mac OS) to open the Preferences dialog box.
2 From
the list of categories on the left, choose Auto Save to view the preferences
for how Premiere Pro automatically backs up your files.
There
are two settings for the application’s Auto Save functionality: Automatically
Save Every and Maximum Project Versions.
3 Change
the value of the Automatically Save Every property to 10 minutes, and then
change the value of Maximum Project Versions to 20 and click OK. This increases
the frequency of the Auto Save function, while creating more project versions
so you have a greater choice of file back-ups. While most users will admit that
auto-save is a great feature, not all can agree on the best frequency for
saving files. When the application runs the auto-save command, it can interrupt
what you are doing and some users find this quite distracting.
|
Auto Save is helpful
when the application closes unexpectedly or you need to return to an earlier
version of your project. |
|
The Auto Save function
does not save over your project file; instead it creates backups of your
project file and saves them to the Adobe Premiere Pro Auto-Save folder. This folder
is created automatically by the application and stored in the same location
as your original project file. |
4 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file. Do not close this file; you will need it in the next exercise.
USING THE PROJECT PANEL
As
mentioned previously, the Project panel contains references to all the footage
files (video, audio, and images) that you have imported into Premiere Pro. As
such, it is the creative hub for all you will create with this application. In
addition to references to your imported footage, the panel holds the Sequences
and Titles that you can create within the application, and is where you locate
the items you want to add to the Timeline.
Understanding media management
Media
Management is the organization or management of the media you work with in a
project. There are two equally important aspects to Media Management. The first
is how you manage the media on your hard drives, and the second is how you
organize the different media references that you import into Premiere Pro.
To
ensure portability, performance, and security, many users highly recommend that
you store media on an external hard disk drive. The two standard connection
types for external hard drives are FireWire (400 and 800) and USB 2.0. Most
video editors recommend a FireWire drive because of its higher sustained bus
speed, but any type of drive works for your projects. Newer technologies, such
as thunderbolt and USB 3.0, also provide excellent connections for media
storage drives. Depending on your system configuration, these connection types
may not be available to you at this time.
The
files that you will work with to complete the lessons in this book are
organized into a single folder called Media Library. Within that folder, there
are additional folders for each individual project. In each respective project
folder, there are folders that separate the different types of media (video,
audio, and still images) you will use. This type of hierarchical structure is
also used to keep the project panel organized and makes it easier to locate the
media you want to add to the Timeline panel.
Before
you can edit any piece of footage on the Timeline, you must first add it to
your Premiere Pro project. You can import a wide variety of media, including
video, audio, still images, After Effects Projects, and other Premiere Pro
projects.
In this
section, you will import a variety of media files into your project that you
can later organize and add to your Timeline.
1 With
the pr0201-working file still open, confirm that you are using the Digital
Classroom-Editing workspace that you created earlier in this lesson. If you
have made any changes to the workspace, you should reset it now. If the Project
panel is hidden behind the Program Monitor, click on the Project panel tab now
to bring it forward and make it active.
2 Choose
File > Import to open the Import dialog box, then navigate to the Media
Library folder located inside the prlessons folder that you copied to your hard
drive.
Select
the Travelogue-Boston folder, and then select the Video subfolder to reveal the
video files you will import for this lesson.
3 Inside
the Video folder, there are six video files shot in the city of Boston:
Boston-Bridge Pan.mov, Boston-Building Tilt Up.mov, Boston-City Pan.mov,
Boston-Marina Pan.mov, Boston-Paul Revere Park.mov, and Boston-TD Garden.mov
Click
the first video file in the dialog box, hold the Shift key on your keyboard,
and then click the last file to select every file between them.
Click
the Import button to import all the selected files into your project panel.
|
All recently imported
files are automatically selected/highlighted in the project panel. |
|
Holding the Shift key
while selecting files only selects files in a sequential list. To select
files non-sequentially, hold the Control (Windows) or Command (Mac OS) key
and click individual files. |
4 In
addition to importing individual or groups of files, you can import entire
folders and their content.
Choose
File > Import and navigate to the Travelogue-Boston folder in the Media
Library. In the Import dialog box, click once on the Audio folder to select it,
and click the Import button.
|
Importing entire
folders is a quick way of importing multiple files, along with their content
and subfolders. |
When you
import a folder into Premiere Pro, the application automatically creates a bin
in the Project panel with the same name as the imported folder. The content of
the folder on your hard drives, as well as the content of any sub-folders, is
placed inside this bin.
In NLE
(Non-Linear Editing) parlance, a bin is basically just the name for a file
folder. The functionality of bins in the Premiere Pro Project panel is almost
identical to those of the file folders on your computer.
5 Click
the reveal triangle to the left of the Audio bin to show the clips that you
imported.
|
Each bin’s reveal
triangle can show and hide the bin’s contents. |
6 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file.
In the
next part of the lesson, you will create a new bin to hold the video files you
just imported and keep the project panel organized.
Creating and organizing bins
The term
bins comes from the days of editing film when the developed film clips were
stored in bins for easy organization. In the Premiere Pro project panel, bins
serve as file folders to hold and organize your media assets. Bins can hold any
combination of media: video, audio, still images, and even other bins. The
organizational scheme you use for this exercise will create a separate bin for
each different type of media used in the project.
The
media management strategy that you adopt depends on the specifics of the
project and the quantity of footage. For larger projects, you might break the
footage into bins based on the content of the video, location, or for dramatic
works, the footage needed for a specific scene (scene-based organizational
system).
1 If the
Audio bin is still selected, click on any empty area of the Project panel to
deselect it. Then create a new bin by clicking the New Bin button located at
the bottom-right of the Project panel. Rename this bin video and press Enter
(Windows) or Return (Mac OS) to confirm the new bin name.
When you
create a new bin, it will automatically be placed inside the bin that you
currently have selected. This is why it is important to remember to deselect
the Audio bin in this step.
|
When you create a new
bin, the default name is highlighted immediately so you can change it. If you
click another item in the Project panel or click another pane, the name
becomes deselected. To make the name editable again, right-click the bin name
and choose Rename from the menu that appears. Additionally, double-clicking
the name of any item in the Project panel makes the name editable. |
|
The term bin is a
legacy from the days of film editing. In practice, bins function exactly like
the folders on your hard drive. |
2 Click
the first video clip displayed in the Project panel, hold the Shift key on your
keyboard, and click the last video clip to select every clip between them.
|
Holding the Shift key
allows you to select files in sequential order. |
3
Release the Shift key and then click any one of the selected files and drag it
to the Video bin. When the bin’s folder icon becomes highlighted, release the
mouse to move all the selected files into the bin.
|
Moving and arranging
media items in the Project panel is similar to moving and arranging files on
your hard drive. |
4 Click
any empty area of the Project panel to deselect the Video bin, and then click
the New Bin button again to create a third bin. Rename this bin Boston Footage
and again press the Enter (Windows) or Return (Mac OS) to confirm the new bin
name.
5 Click
the Audio bin, then press and hold the Control (Windows) or Command
(Mac OS), and click the Video bin to select both.
6
Release the Control (Windows) or Command (Mac OS) key and then drag either of
the selected bins into the Boston Footage bin. This moves both the selected
bins inside the bin named Boston Footage.
|
Storing bins inside one
another is an efficient organizational tool and can prevent the Project panel
from becoming cluttered. |
7 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file.
Now that
you have organized the Project panel, in the next part of the lesson you will
modify the panels display so that it is easier to view the most relevant
information about your media items.
Modifying the Project panel display
The
Project panel displays information about each item it contains in a series of
columns to the right of each item’s name. This information display can be
customized so that you can control which properties display and in what order.
This allows you to view only the attributes that are most relevant to the type
of work you are currently doing at any given time in Premiere Pro.
Adding/removing columns in the Project panel
The
default column display can be changed, to add hidden panels or remove panels
that you may consider extraneous.
1 Since
the Project panel is very small when compared with the overall Premiere Pro
interface, seeing all the columns at the same time is impossible. The first
thing you will do is expand the panel to full-screen size. Note that even in
full-screen mode you may not be able to view every data column in the Project
panel depending on your monitor’s resolution.
Click on
any area of the Project panel to select it. You will know it is selected when
it has an orange border around it.
With the
Project panel selected press the tilde (~) key on your keyboard.
|
The tilde (~) key acts
as a minimize/maximize toggle for whichever panel is currently active. |
2 The
expanded Project panel makes it much easier to see each clip’s properties.
Click on
the menu button located at the upper-right corner of the Project panel and from
the menu that appears, choose Metadata Display. Metadata is information that is
attached to files that contains extra information about the file. For a video
clip, metadata could include information such as the length, audio information,
or frame size and rate.
|
Even though the clip
properties are only used inside Premiere Pro they are still listed as a part
of the overall metadata properties. |
3 In the
Metadata Display panel click on the reveal triangle to the left of Premiere Pro
Project Metadata to reveal its properties.
Click
and drag the lower-right corner of the dialog box to enlarge it so that you can
see all the revealed attributes. Each attribute corresponds to one of the
visible columns in the Project panel.
|
Some clip properties
are turned off by default in the Project panel display. |
4 In the
dialog box, disable the following attributes by clicking to clear the check
mark to the left of the attributes.
Frame Rate |
Media Start |
Media End |
Media Duration |
Video Info |
Audio Info |
Tape Name |
Log Note |
Capture Settings |
Status |
Scene |
Good |
|
|
|
You do
not need these attributes for the work you will do in this project. The Media
(displayed in Timecode) and Tape Name properties refer to the tape that these
clips were captured from. The Frame Rate, Video, and Audio Info and Capture
settings are the same for all the clips you will work with in this project. You
will not use the other properties, such as Scene, because they are intended for
a different type of project workflow than you will be working with here.
Understanding timecode
|
Timecode is used in
video editing and motion graphics programs to keep track of your position
along a Timeline, tape, or any time-based medium. You can identify timecode
as a series of four numbers separated by colons or semicolons. As seen in the
example above and reading from left to right, the numbers represent:
Hours;Minutes;Seconds;Frames. |
You can
count hours, minutes, and seconds in much the same way as you would with a
standard clock, but the counting begins at zero instead of one. The one
variable with timecode is the number of frames that make up a second, which is
based on the frame rate of the media you are dealing with. Depending on the
Composition settings, you could be using the American television standard of 30
FPS (frames per second), the European standard of 25 FPS, or the film standard
of 24 FPS. In essence, timecode provides a discrete address to each frame of
video.
5 Click
the OK button. The Project panel was reduced to a few columns.
|
The visible columns in
the Project panel can be adjusted at any time depending on the needs of your
project. |
6 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file.
Do not
close this file; you will need it in the next exercise.
In the
next section, you will edit the clip descriptions and change the order that the
columns display in.
Adding a clip description
Some of
the columns in the Project panel are purely descriptive; they display
information about the properties of the footage you are working with. Columns
such as Media Start, Media End, and Media Duration are non-editable, while
others, such as Video In Point, Video Out Point, and Video Duration, can be
changed as you work with your clips in Premiere Pro. Columns such as
Description can be edited directly in the Project panel itself. Clip
descriptions can be very helpful, especially when working on longer, more
complex projects, or when working in a team environment. The Description column
of the Project panel contains an editable text field that can be used to hold a
wide variety of information, such as a content description, or to note intended
usage.
1 With
the Project panel still expanded to the full size of the screen and active,
click the Description column header and drag it to the left. As you drag the
column name, a dark highlight appears between each pair of names.
Drag the
Description column until this highlight is between the Label and Video In Point
columns, and then release it to rearrange the column order.
|
You can drag any column
title to the left or right to change the arrangement of the Project panel’s
columns. |
2 You
have repositioned the Description column, but there is not enough room in the
column to read all the text currently present.
Place
your cursor on the dividing line between the Description and Label column
headers. When the cursor changes to a double-headed arrow, click and drag to
the right to change the width of the Description column and move all the other
columns over.
After
enlarging the Description column, repeat these steps for the Name column so you
can see the full name of each audio and video file. Depending on the screen
resolution of your monitor, enlarging the Name field may not be necessary.
|
You can quickly edit
visually the width of each column directly from the Project panel interface. |
3 Locate
the clip named Boston-TD Garden.mov. You can edit a clip’s Description property
any time.
Click in
the clip’s description field and replace the current generic description with
the following text: Pan from left to right past the sports arena. Press the
Enter (Windows) or Return (Mac OS) key on your keyboard to deselect this clip’s
text field and automatically select the next clip’s description.
|
If you do not want to
select the next clip’s description, you can click any empty area of the
project panel with your cursor to deselect the active text field. |
4 Press
the tilde (~) key on your keyboard to return the Project panel to its normal
screen size.
5 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file.
In your
own projects, you should consider giving each clip in the project panel a
unique description. This can include any information you feel is important to
your editing process, such as time of day, the subject of the shot, or notes on
camera position or movement.
Organizing content by columns
The
columns of the project panel are used to control how the different items in the
panel display. You can arrange your clips based on the content of any column.
1 In the
Project panel, the default organization is alphabetically based on the name. In
the case of bins, the bin name is used to arrange all the media it contains.
The active panel shows either a downward or upward pointing chevron next to the
column header.
2 Click
the Column Name to reverse the standard ascending display order and notice how
items reverse their display order in the panel and are now displayed in
descending order. When working on your own projects, you can choose the order
you prefer. For this project, we will place the Travelogue-Boston Sequence at
the top of the display.
|
The footage display in
the Project panel can be based on any currently displayed column. Simply
click on any column heading to reorder the footage in the panel. |
3 Choose
File > Save or press Ctrl+S (Windows) or Command+S (Mac OS) to save the
project file.
Choose
File > Close Project to close this project and return to the Premiere Pro
welcome screen.
LOCATING MISSING MEDIA
Premiere
Pro creates a link between your project files and the files that you import
into the Project panel. This linkage system allows you to have a very small
project file, but at the same time requires that you manage the media you are
using in your projects. If you move, rename, or delete files that you are using
in a project you will receive a missing media warning when Premiere Pro starts
up. You should always locate any missing files before attempting to proceed
with your project.
The
process for locating missing files is automatic and will help you find video,
audio, still images, and even preview files. The next steps are not intended to
be followed now but are instead presented here as reference for when you do
encounter a missing media warning.
1 When
presented with a file browser, verify the file name at the top of the dialog
box. This is the file that you are currently trying to locate.
|
The application will
automatically open the dialog box when a project with missing files is
opened. |
2
Navigate to the missing file, highlight it, and then press the Open button to
relink the file.
|
When all missing files
have been recovered, the project will open. |
If your
missing files are still in the same relative folder structure as when they were
first imported into your project, then Premiere Pro should locate them all,
once it knows the location of the first one. If it cannot automatically find
other missing files you will have to locate them manually. Once all missing
files have been found or skipped, the project will open.
There
are technically three options when attempting to locate missing files; you can
find the file and open it, skip the specific file, or set the file as offline.
Offline files can be brought online by right-clicking on them in the Project
panel and choosing Link Media from the menu that appears. In addition to the
ability to skip and offline individual files, you also have buttons to skip and
offline all files the application is currently attempting to locate.
III.
What is an Adobe® Premiere Pro Workflow?
An Adobe Premiere Pro
Workflow can be divided into three different main components:
·
Ingest and acquisition of media
·
Creative editing of media
·
Delivery of finished media
The ingest and
media acquisition functionality of Adobe Premiere Pro itself relies heavily on
the capabilities of the Windows Explorer and the macOS Finder for
searching.
Already here EditMate offers extended features for any collaboration Adobe
Premiere Pro user. The media upload window of EditMate stores the media
centrally or on a cloud storage of your choice. Once uploaded EditMate can
transcode the media according to predefined templates as master media files and
low bit rate “proxy” media. Ingesting through the EditMate web interface is an
efficient workflow for non-editors ingesting media remotely to the
workflow.
The
ingest workflow can also be executed within the Premiere Pro user
interface using the EditMate panel. A perfect solution for the creative editor
extending Adobe Premieres Pro ingest capabilities with the advanced EditMate
collaborative ingest, transcoding and metadata tagging of media.
The ingest and acquisition of media in EditMate allows for advanced
metadata labeling both at file level and between timespans and segments.
Creative Editing
Collaboration and media management are
vitally important parts of any creative and efficient editing workflow. You
might recognize some below challenges?
- Having to manage massive data volumes
- Finding the material becomes more challenging the
bigger systems get
- Being able to capture, edit and output more content,
while at the same time being faster and more efficient
- Video files getting bigger, so efficient
storage management is required to reduce infrastructure costs
- Collaboration becomes more important as teams might
be spread across country or even worldwide
A common example of the challenge in
collaboration in a feedback loop:
You have a tight deadline and your customer needs to be able to explain his or
her views on the editing. One standard way is of course to burn in time code,
render the file to a format you assume the customer can play, send this file
using a common file transfer service. Then await an email with the time codes.
Make the adjustments, render a new file and so on.
With EditMate your customer and
reviewer have instant access to a prepared proxy version of your editing in a
dynamic browser view. Comments will be reflected back in your EditMate
panel and browser window as markers. The markers themselves now populates
your timeline and the adjustments can be easily applied.
The Adobe Premiere Pro user will also be able to search content by a
combination of search related metadata labels. Of, course this search
granularity in the workflow process greatly improves the searchability in a
large media material such as for example reality TV production.
Most production environments also have
pre-defined technical specifications on project settings and delivery. EditMate
can store these settings as templates making sure that the correct technical
specifications are preserved throughout the workflow.
Delivery of finished media
Included in the Adobe Creative Cloud
comes the powerful Adobe MediaEncoder CC. The Adobe Premiere Pro user can
choose to export directly from the timeline itself, starting up the
MediaEncoder and watch the process while the complete editing station is locked
during the transcode process.
With EditMate comes an alternative
option of sending the export, or render job to a MediaEncoder server.
This frees up the Adobe Premiere Pro instance such that the user can continue
working.
1.2.3 Creation of Media Bins/Events
Bins:
1. Have the same icon as a folder on
your hard drive and work almost the same way.
2. Store your clips in a more organized way,
by dividing them into groups.
3. Bins do not exist outside the Premiere
project. You will not see them on your hard drive.
Creating
bins:
1. Click the ‘New Bin’ button at the
bottom of the Project panel.
2. Name your Bin.
3. Also you can create a Bin using File
menu. Choose File-New-Bin.
4. Also you can create a Bin by right-clicking
a blank area in the Project panel and choosing New Bin.
5. The quickest and easiest way to
create a new Bin for your clips you already have in your project is to drag and
drop the clips onto the New Bin button at the bottom of the Project panel.
Arrangement
of bins/events
How to
Create a Bin and Sub-Bins in Premiere Pro
To organize bins in Premiere Pro
you first need to know how to create them. You have a few options. First, in
the Project Panel click the New Bin icon (it looks like a folder). Second, you
can right-click inside an empty area in the Project Panel and choose New Bin
from the menu that appears. Or third, with the Project Panel active use the
keyboard shortcut Command+B if you’re in a Mac or Control+B if you’re in
Windows.
Once you do this a new bin will
be created and automatically make it so you can type in a new name for it. When
you’re done, click outside the bin or hit the return or enter key. At any time
you can select a bin and hit the return or enter key to rename it.
To create a “sub-bin” (a bin
within a bin), either 1) create a new bin and drag it into another bin or 2)
select a bin then create a new bin and the new bin will be created inside of
the bin that was selected. I will refer to the bin that contains the sub-bins
as the “main bin” for this tutorial.
Don’t know what a bin is? Learn right here.
Organizing
Bins in Premiere Pro
In the section above I explained
main bins and sub-bins. The best way, in my opinion, to organize your bins is
to have a handful of main bins (no more than 4-6) that house as many sub-bins
as needed.
Learning
Outcome 1.3: Create tracks and timeline
Understanding
how tracks work
Much in the way that railway tracks keep
trains inline, sequences have video and audio tracks that position the audio
and image characteristics of the clips you add to them. The simplest form of a
sequence would have just one video track and perhaps one audio track. You add
clips to tracks, one after another, from left to right, and they play in the
order you position them.
Sequences can have many video and audio
tracks. A complex video presentation can easily have a half dozen video tracks
and dozens of layer of audio. As the play head moves from left to right it
Premiere will play all the audio tracks and show the uppermost video track.
Lower level video tracks are only visible if the opacity of the track above
them is altered.
Text is placed on a transparent
background on the highest video track in order to overlay the primary video
track below. You might use multiple audio tracks to create a complete audio
composition for your sequence, with original source dialogue, music, spot audio
effects like cheering or fireworks, atmospheric sound and voice-over.
Create a new sequence
Each sequence has a specific image size and
number of frames per second, or frame rate. You can create as many sequences as
you like in a project, but you will usually work with just one master sequence
to create your video.
·
To create a new
sequence, click the New Item menu in the Project panel
and choose Sequence from the drop-down menu. Choose a preset
based on the camera you used to record your videos. Don’t worry if you choose
the wrong setting; the first time you add a clip to the sequence, you can choose
to adjust the settings to match the clip.
·
You can also create a
new sequence based on a clip’s properties by dragging the clip onto the New Item menu in the Project panel.
·
You can check the
sequence’s frame size and frame rate by viewing it in the Project panel using
List view.
Add
clips to a sequence
You
build your project by adding clips to the sequence.
Build your sequence
·
Drag clips from the
Project panel onto a track in the Timeline panel to begin building your
sequence.
·
You can also drag a clip
displayed in the Source Monitor into the Timeline panel. If you added In and
Out marks to a clip, only the selected portion of the clip will be added to
your sequence.
·
Use the Drag Video Only or Drag Audio Only icon
at the bottom of the Source Monitor to drag only the video or audio into your
sequence.
Remove
clips from a sequence
Some
video editors prefer to add everything to a sequence and then remove the clips
they don’t want, gradually reducing the content until only the best material
remains.
Move
clips in a sequence
After
adding clips to your sequence, you’ll likely want to rearrange them as you
develop your project.
·
To change the order of
clips in your sequence, drag a clip to a new position, leaving a gap and
overwriting whatever is there when you drop it.
·
Hold Control (Windows)
or Command (macOS) while dragging a clip to insert the clip at its new location
and push existing clips to the right.
·
To select just the
video or audio part of a linked clip, right-click the clip and choose Unlink.
·
You can turn video and
audio linking off or on for the whole sequence by clicking the Linked Selection button at the top left of the
Timeline panel.
·
Use the Razor tool to divide a clip into two pieces you can
move separately.
1.3.1
Audio/Video tracks management
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Adding audio
tracks
You can control the
number of video tracks and the number and type of audio tracks by creating a
custom preset. After you start editing, you can always add and delete tracks as
needed.
To add a single video or audio track
1. To add a single video track, right-click the
video track header area and choose Add Track . Premiere Pro
adds a video track.
Right-click the
video track header area.
Choose Add Track.
2. To add a single audio track, right-click the
audio track header area and choose Add Track . Premiere Pro
adds an audio track.
Right-click the
audio track header area.
Changing
Video Track Height
Keyboard Shortcut: Command + or –
When you drag footage into a new composition it will
be ‘flat’ by default, meaning you won’t be able to see a visual thumbnail. If
you want to see a visual thumbnail of the first frame, all you need to do is
hit Command + or – with your timeline selected. This will allow you
to adjust various effects like opacity and time remapping without having to
open up the effects panel.
Changing Audio Track Height
Keyboard Shortcut: Option + or –
By default, you won’t be
able to see audio waveforms. But if you simply use the Option + or – keyboard shortcut, you can
scale the audio track up until the waveforms are visible. I find it much more
helpful to have larger audio tracks and smaller video tracks.
LEARNING
UNITY TWO: TRIM VIDEO
Learning
Outcome 2.1: Insert media files on timeline
2.1.1 Add a clip to a sequence
You can add clips to a
sequence in the following ways:
·
Drag the clip from
the Project panel or Source Monitor to a Timeline panel or the Program Monitor.
·
Use the Insert and
Overwrite buttons in the Source Monitor to add clips to a Timeline panel. Or
use the keyboard shortcuts associated with those buttons.
·
Automatically
assemble a sequence from the Project panel.
·
Drag the clip from
the Project panel, Source panel, or Media Browser into the Program monitor.
An overwrite edit adds a clip by replacing any frames
already in a sequence starting from the edit point and extending for the length
of the clip. Overwrite is the default method when dragging a clip to a sequence
or when rearranging clips in a sequence.
2.1.2 Target tracks
A sequence may contain
several video and audio tracks. When you add a clip to a sequence, it is
important to assign which track or tracks it is to be edited to. You can target
one or more tracks, for both audio and video. Target tracks depending on the
editing method you use: editing from the Source Monitor, dragging, or copy/pasting
to the timeline.
·
In advance of making
an insert or overwrite edit, you can map the tracks of a clip loaded in the
Source Monitor to one or more tracks of a sequence by dragging the source track
indicator representing each of the source clip’s tracks into one or more
selected tracks of the sequence. Audio source track indicators can be placed
only in audio tracks matching the source clip’s channel configuration. For
example, the audio track indicator for a stereo clip can be placed only in a
stereo track in a sequence. After the tracks are targeted, edit the clip by
pressing the Insert or Overwrite buttons (or use the shortcuts).
·
When you drag a clip
to a sequence as an insert or overwrite edit by dragging, you target the track
automatically by dropping the clip into the track. You do not need to specify
tracks in advance. A drag edit is an overwrite edit by default. If you are
performing an insert edit with the clip, press Ctrl (Windows) or Command (Mac
OS) as you drag. As you make the edit, triangles appear showing the affected
tracks.
·
When you add clips
to a sequence by pasting, (or keyboard shortcuts), you must specify target
tracks in advance. You can target more than one video track or more than one
audio track at a time. Also, you can choose to target a video track only or an
audio track only. Click the track or tracks you want to target in the track
header area of a Timeline panel. The track header area for a targeted track
appears highlighted.
2.1.3 Drag video and audio to a sequence
By default, when dropped into
a sequence, the video and audio components of linked clips appear in
corresponding tracks (for example, Video 1 and Audio 1), unless the audio
channel type of the clip is incompatible with the target track. In this case,
the linked audio appears in the next compatible track, or a compatible track is
created automatically.
·
To drag the video and
audio portions of a clip to specific tracks, drag the clip from the Source
Monitor or Project panel into a Timeline. When the video portion of the clip
lies above the desired video track, press and hold Shift. Continue holding
shift, and drag downward past the bar separating video and audio tracks. When
the audio portion of the clip lies above the desired audio track, release the
mouse and release Shift.
·
To drag the video
portion of a clip to the Video 1 track and the audio to any audio track, drag
the clip from the Source Monitor or Project panel past the line that separates
the video tracks from the audio tracks. Drop the clip above the audio track where
you want the audio portion to land. The video portion of the clip will remain
in the Video 1 track, and the audio portion lands in the desired audio track.
·
To perform an
overwrite edit, drag the clip from the Source Monitor or Project panel to an
appropriate track in a Timeline panel at the point you want the clip to start.
The destination area is highlighted, and the pointer appears with the Overwrite
icon
·
To perform an insert
edit, Ctrl-drag (Windows) or Command-drag (Mac OS) the clip from the Source
Monitor or Project panel to an appropriate track in a Timeline panel at the
point you want the clip to start. The destination area is highlighted, and the
pointer appears with the Insert icon
·
To perform an insert
edit and shift only target tracks, Ctrl+Alt-drag (Windows) or
Command+Option-drag (Mac OS) the clip from the Source Monitor or Project panel
to an appropriate track in a Timeline panel at the point you want the clip to
start. The destination area is highlighted, and the pointer appears with the
Insert icon
·
(Roman keyboards only)
To zoom into or out of a clip as you drop it into a Timeline panel, drag and
press the equal sign key (=) to increase the zoom factor or press the minus
sign key (–) to decrease it. Do not use the keys on the number pad.
The clip will land in
a Timeline panel, and a Timeline panel will become active, making it easy to
playback the clip just added to the sequence.
Drag video only or audio only to a sequence
You can add the video track,
the audio tracks, or both types of tracks of a clip to a sequence. When you
drag a clip from the Project panel or from the main viewing area of the Source
Monitor, you automatically add both types of tracks. If you want to add only
one type of track, add it from the Source Monitor.
- Double-click
a clip in a Project panel or Timeline panel to open it in the Source
Monitor.
- In
the Source Monitor, do one of the following:
·
To drag all audio
and video tracks of the clip, drag from anywhere inside the main viewing area.
·
To drag only the
video track of the clip, drag from the Drag Video Only icon
·
To drag only the
audio tracks, first target in the Timeline panel the tracks you want to receive
the clip audio tracks. Then map the audio tracks you want to use to the target
audio tracks. Then, drag from the Drag Audio Only icon
Insert a clip into a sequence
- Double-click
a clip in a Project panel or sequence to open it in the Source Monitor.
- Place
the playhead at the point in the sequence where you want to insert the
clip.
- In
the Timeline panel, click the headers of the tracks where you want to
insert the source clip’s components to target them.
- Drag
the source clip track indicators to the headers of the tracks where you
want to insert the source clip’s components.
- Click
the Sync Lock box in the header of any track you want to shift as a result
of the insertion.
- In the Source Monitor, click
the Insert button
The audio and video components of the clip will be inserted into
the tracks selected at the playhead. Clips to the right of its location on its
own track and tracks with Sync Lock enabled will shift to the right by the
length of the inserted clip.
Make three-point and four-point edits
The Source and Program
Monitors provide controls to perform three-point and four-point edits—standard
techniques in traditional video editing.
In a three-point edit, you mark either two In points
and one Out point, or two Out points and one In point. You don’t have to
actively set the fourth point; it’s inferred by the other three. For example,
in a typical three-point edit you would specify the starting and ending frames
of the source clip (the source In and Out points), and when you want the clip
to begin in the sequence (the sequence In point). Where the clip ends in the
sequence—the unspecified sequence Out point—is automatically determined by the
three points you defined. However, any combination of three points accomplishes
an edit. For example, sometimes the point where a clip ends in a sequence is
more critical than where it begins. In this case, the three points include
source In and Out points, and a sequence Out point. On the other hand, if you
need the clip to begin and end at particular points in the sequence—say,
perfectly over a line of voice-over narration—you could set two points in the
sequence, and only one point in the source.
In a four-point edit, you mark source In and Out
points and sequence In and Out points. A four-point edit is useful when the
starting and ending frames in both the source clip and sequence are critical.
If the marked source and sequence durations are different, Premiere Pro alerts
you to the discrepancy and provides alternatives to resolve it.
Make
a three-point edit
- In
a Project panel, double-click a clip to open it in the Source Monitor.
- Click
the headers of the tracks in a Timeline panel into which you want to add
the clip to target them.
- In
the Timeline, drag the source track indicators to the headers of the
tracks into which you want the clip components to fall.
- In
the Source and Program Monitors, mark any combination of three In and Out
points.
- In
the Source Monitor, do one of the following:
·
To perform an insert
edit, click the Insert button
·
To perform an
overwrite edit, click the Overwrite button
Make
a four-point edit
- In
a Project panel, double-click a clip to open it in the Source Monitor.
- Click
the headers of the tracks in a Timeline panel into which you want to add
the clip to target them.
- In
the Timeline, drag the source track indicators to the headers of the
tracks into which you want the clip components to fall.
- Using
the Source Monitor, mark an In point and an Out point for the source clip.
- In
the Program Monitor, mark an In point and an Out point in the sequence.
- in
the Source Monitor, do one of the following:
·
To perform an insert
edit, click the Insert button
·
To perform an insert
edit and shift clips in target tracks only, Alt-click (Windows) or Option-click
(Mac OS) the Insert button
·
To perform an
overwrite edit, click the Overwrite button
- If
the marked source and program durations differ, select an option when
prompted:
Change Clip Speed (Fit to Fill)
Maintains the source clip’s In
and Out points, but changes the clip’s speed so that its duration matches the
duration determined by the sequence In and Out points.
Trim Clip’s Head (Left Side)
Automatically changes the source
clip’s In point so that its duration matches the duration determined by the
sequence In and Out points.
Trim Clip’s Tail (Right Side)
Automatically changes the source
clip’s Out point so that its duration matches the duration determined by the
sequence In and Out points.
Ignore Sequence In Point
Disregards the sequence In point
you set, and performs a three-point edit.
Ignore Sequence Out Point
Disregards the sequence Out point
you set, and performs a three-point edit.
Replace one clip with another in a Timeline
You can replace one clip in a
Timeline panel with another from the Source Monitor or a bin, retaining any
effects that were applied to the original clip in a Timeline.
Using one of the following
keyboard modifiers, drag a clip from the Project panel or Source Monitor onto a
clip in a Timeline panel:
·
To use the In point of the new clip, Alt-drag (Windows) or
Option-drag (Mac OS). You may use the In point of the new clip, for example, if
you have already trimmed it to start at the desired point of the action.
·
To apply the In point of the original clip to the new clip,
Shift-Alt-drag (Windows) or Shift-Option-drag (Mac OS). You may apply the In
point of the original clip to the new clip, for example, if the new clip was
shot synchronously with the original clip using another camera. In this case,
applying the In point from the original clip will start the new clip from the
same point in the action.
In a Timeline, clip position
and effects are preserved, and any effects that were applied to the original
clip are applied to the replacement clip.
Replace the source footage for a clip
You can replace the source
footage for any clip in the Project panel. Replacing the source footage for a
clip links it to a new source file. All instances of the clip and its subclips
are retained in the Project panel and Timeline, with their In and Out points,
and any applied effects, intact. However, the clip becomes linked to the
replacement footage instead of its original footage. You can easily replace,
for example, placeholder footage with final footage, or footage with a
soundtrack in one language with identical footage with a different-language
soundtrack, and keep all the same edits that were made with the original
footage.
- In
the Project panel, select the clip for which you want new source footage.
- Select
Clip > Replace Footage.
- In
the Replace Footage For dialog box, browse to the file containing the
replacement footage.
- To
rename the clip with the replacement footage filename, check Rename Clip
To Filename.
- Click
Select.
Set
sequence In and Out points
- Navigate
to the In point in a Timeline panel and click the Set In Point
button
- Navigate
to the Out point in a Timeline panel and click the Set Out Point
button
Set
sequence In and Out points around a selection
- In
a Timeline panel, select one or more clips, or a gap, in the sequence.
- Choose
Marker > Mark Selection. This sets sequence In and Out points that
match the selection’s In and Out points.
To set sequence In and Out points
that match a clip’s In and Out points, select Marker > Mark Clip.
Remove
sequence In and Out points
- Make
sure that the sequence is open in the Program Monitor.
- Choose
Marker > Clear Sequence Marker, and then choose an option to clear the
In point, the Out point, or both.
Note:
You can also clear an In or
Out point by Alt-clicking (Windows) or Option-clicking (Mac OS) the Set In
button
Learning
Outcome 2.2: Create rough-cut
A rough cut is a
timeline-based sequence of video and audio clips that is used as a basic
editing process of the various clips before the final sequence is completed.
Editing processes include trimming, clips selection, and sorting and ordering
the clips.
Create a rough cut
1. Select File > Create Rough Cut.
2. Enter
a name for the rough cut (.arcutx) file,
and click Save.
3. Double-click
the rough cut in the Project panel
to open it in the Timeline and Monitor panels.
4. Select
the movie clips or subclips to add to the rough cut.
5. Select File > Append To Rough Cut. The
movie clips are added to the Timeline in the order in of their
selection. Alternatively, drag the movie clips to the Timeline.
6. Use
the options in the Rough Cut menu
to select or reorder movie clips in the rough cut.
7. Save
the project to save changes to the rough cut file.
Add markers to a rough cut
1.
Open a clip
containing markers in the timeline. Open the rough cut in the background.
2.
Select the markers
that you want to add to the rough cut.
3.
Select Rough Cut > Add Selected Markers.
The markers are added to the
rough cut currently open in the timeline. The clip from which user is adding
the marker is also added to Rough Cut.
Add Voice-over to Rough Cuts
You can record and add
voice-overs to Rough Cuts. Although Prelude lets you add Audio clips
separately, you can use the voice-over feature to record audio clips on the
fly.
You can record and overlay
voice-overs over video footages during the basic editing process, before the
final sequence is complete. Adobe Prelude lets you add multiple voice-overs to
a rough cut, as well.
To record voice-overs for a
rough cut, do the following steps:
Add
an audio track
1.
Select Roughcut > Create A Roughcut to
create a roughcut, and open it on timeline.
2.
In the Timeline,
right-click > select Add Audio Track from
the context menu.
3.
You can choose to
add a Mono, Stereo, or 5.1 track.
2.2.2. Use of editing tools
Each icon in this panel represents a
tool that performs a specific function, typically a type of edit in a sequence.
When you select a tool, the pointer changes shape according to the selection.
Understanding the shortcuts to these tools will save time editing.
The 5 Most Useful Tools in
Adobe Premiere Pro
Premiere
Pro is packed with an array of powerful video editing tools, but these are some
of the most useful.
1. The Ripple Edit Tool
The term
"Ripple" is widely applicable in Premiere Pro. In a general
sense, a Ripple can be used to describe any action that pushes or pulls what is
in front of or behind the affected clip proportionally.
For example, Ripple can
delete the blank gap between two clips, seal the space between them, and
bring everything behind them along in terms of timecode. In other words,
deleting a one-frame gap advances the rest of the project one frame, depending
on which tracks are enabled.
2. The Rolling Edit Tool
Two adjacent shots may
match very well in terms of timing. You may feel that lingering on the first or
getting to the second sooner would improve the pair creatively, however.
A
Rolling edit leaves the action of the sequence undisturbed, and
only shifts the temporal window that we peer through. If pulling two
conjoined handles forward, the end point of the first clip will be extended,
while the in point of the second will be reduced by the same number of frames.
A
strong progression is made more powerful—snap cuts swing the audience to and
fro; a pensive moment of pause keeps us with our subject until their reverie
moves us into cinematic submission. These small "swings" will color
the piece; the magic will always be found in the tiny details making
up your sequence as a whole.
3. The Slip Tool
The Slip tool is
one of the most convenient ways of subtly adjusting the timing of a
sequence that you already feel comfortable with the structure of. It preserves
the length of the clip as it exists in the timeline, while also allowing you to
nudge the section of the source footage that the beginning and the end of the
clip hold between them.
With the Slip tool
enabled, click on the clip that you would like to move forward or back.
Dragging one way or another pulls up two reference thumbnails in the program
monitor, indicating where the new in and out points will end up being.
This is very useful for
narrative editing, especially when you find yourself in a corner in terms of
continuity and flow. You'll be able to delay the action by a few frames if,
say, one of your actors picks up their glass just a bit too quickly to match up
comfortably with the following shot.
4. The Slide Tool
Sliding a clip back or
forth keeps the selected clip exactly as-is, all while freeing you to move it
without creating a gap to be addressed afterward. How?
The handles of the two
neighboring clips on either side will remain the same—they will be shortened
and lengthened to match the intermediary's new position, maintaining the same
points of contact as before.
5. The Track
Select Tool
When editing large
projects, bumping and grinding against the delicate work that has already been
done can spell disaster. Nesting your sequences will protect them to some
extent, but the demands of a project or the system that you're working with do
not always allow for this.
Using the Track
Select Forward tool gives you the means to make some room on the
timeline or to bridge a gap without Ripple deleting the entire space in
between. With the tool selected and the relevant juncture in mind, select the first
clip in line, hold Shift and add to your selection
accordingly if you have more than one track to consider.
Doing so will select
everything behind your clip (or, if using the Track Select
Backward tool, in front of it), allowing you to move everything
all at once, without worrying about missing something important at the end or
beginning. The entire sequence will be included automatically, allowing you to
wedge in one more shot, even very late in the editorial process.
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